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Glossary
The terms you will meet in social robotics, explained plainly.
- Android
- A robot designed to look as much like a human as possible, including realistic skin, hair and facial features. Examples: Geminoid, Ameca, Nadine.
- Anthropomorphism
- Attributing human characteristics, emotions or intentions to non-human things, such as animals, objects or robots.
- ASR (automatic speech recognition)
- Software that converts spoken words into text.
- Backchannel
- Small signals a listener gives while someone else is speaking, such as nodding, "mm-hm" or "right", to show they are following.
- Cobot
- A collaborative robot designed to work safely alongside people, usually in industry. Not necessarily social.
- Contingency
- A robot's behaviour responding directly and promptly to what a person does. Contingent responses are one of the strongest cues that make something seem alive.
- Embodiment
- Having a physical body that exists in the same space as the user. Also used for the idea that intelligence depends on a body interacting with the world.
- End-of-turn detection
- Predicting when a speaker has finished so the robot can respond without interrupting or leaving long silences.
- Godspeed questionnaire
- A widely used set of questionnaires for measuring how people perceive a robot, including anthropomorphism, animacy, likeability, perceived intelligence and perceived safety.
- HRI (human-robot interaction)
- The research field that studies interactions between people and robots, and designs robots for them.
- Humanoid
- A robot with a body shaped broadly like a human, typically a head, torso, two arms and sometimes two legs, without necessarily looking realistic.
- Joint attention
- Two parties focusing on the same object or event, each aware the other is doing so. A foundation of human communication.
- Legibility
- How easily people can understand what a robot is doing and about to do from its movements and signals.
- LLM (large language model)
- An AI model trained on huge amounts of text that can generate and understand language. Many social robots now use LLMs for open-ended conversation.
- Media equation
- The finding by Reeves and Nass that people treat computers and media as if they were real people and places, applying social rules automatically.
- Multi-party interaction
- A robot interacting with several people at once, which requires tracking who is speaking, who is being addressed and who is just listening.
- Novelty effect
- The initial excitement people feel with a new robot, which often fades. Short studies can overstate benefits because of it.
- Proxemics
- The study of how people use space and distance in social interaction, applied to how robots should approach and position themselves.
- Socially assistive robotics (SAR)
- Robots that help people through social interaction rather than physical contact, for example coaching exercise or supporting therapy. Term introduced by Feil-Seifer and Matarić in 2005.
- A physical robot designed to interact and communicate with people following human social norms.
- Theory of mind
- The ability to understand that others have their own beliefs, desires and knowledge, which may differ from one's own.
- TTS (text-to-speech)
- Software that converts text into spoken audio, giving a robot its voice.
- Turing test
- Alan Turing's 1950 proposal that a machine could be called intelligent if its conversation could not be told apart from a human's.
- Turn-taking
- The way participants in a conversation alternate between speaking and listening, coordinated by timing, gaze and intonation.
- Uncanny valley
- Masahiro Mori's 1970 idea that robots which look almost, but not quite, human cause a feeling of eeriness.
- VAD (voice activity detection)
- Detecting when someone is speaking, as opposed to silence or background noise.
- Wizard of Oz
- A research method where a hidden human operator controls some of a robot's behaviour, while participants believe the robot is acting on its own.
- Zoomorphic
- Animal-like in form, such as the robot seal Paro or the robot dog aibo.
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